![]() Movement costs power, as does combat, and indeed scanning to check if you're about to stumble into nearby danger or treasure. From the scavenger base you buy and sell loot, visit the medic, take on extra missions, and improve your gear, then launch off to abandoned starships to investigate.Įach ship is a unrevealed shape of square tiles, which you explore limited by a power resource. You, that is your team of three mercenaries, are charged with exploring derelict spaceships on the outer boundaries of space, with the intention of gathering location data for a near-mythical ship said to be stuffed with valuable treasures. ![]() But woohoo, this is deck building for me! So clearly I was unsure starting Deep Sky Derelicts, despite liking the sound of the premise. it's an anxiety-inducing way to play anything. I think it's primarily a matter of constantly feeling like I'm doing something wrong, always certain I should have a better selection of cards, that if I'd made a different choice I'd be having another experience. ![]() I'm really not one for deck building games.
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